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Contributions

Technical Game Designer

  • Tool Creation

  • Created multiple tools to assist in the design and development of the tabletop wargame Dragonbond: Battles of Valerna. Created mostly in the Google Drive suite (Sheets, Docs, etc.) the most crucial of these was a rating system to assist in the creation and balance of new units as well as automating as much as possible the process of exporting them into cards. Other tools included a form to facilitate the tracking of playtest data, a parser that ensured flavor text for the cards didn’t exceed the maximum length or contain problematic characters and a tool for rolling a set of our custom dice directly from the spreadsheet.

DracoLogo.webp

Description

Full wargame experience in the Dragonbond universe. 

Position

Lead Game Designer, Technical Game Designer

Release Date

July 2020 (Kickstarter)

Lead Game Designer

  • Playtest Guidelines

  • Created a document of guidelines to streamline the company’s playtesting methodology and philosophy across its various areas.

  • Led the Game Design Team

  • Was responsible for determining the priorities, making the final decisions, running the meetings and assigning tasks to individual members of the team.

  • Authored the Rulebook

  • Was responsible for determining the priorities, making the final decisions, running the meetings and assigning tasks to individual members of the team.

  • Streamlined the Game

  • Simplified the game’s systems to make it accessible to a broader audience.

  • Direction

  • Was responsible for maintaining the unifying vision for the game and incorporating only those mechanics that would further that vision.

  • Mechanics Design

  • Created mechanics for the game as well as adapting and updating existing mechanics.

  • Unit Design

  • Created and tweaked unit stats and powers.

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