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Contributions

  • Game Design

Came up with the original design for the game and its mechanics. I also oversaw and implemented much of it.

  • Level Design 

Designed all of the levels and their puzzles.

  • Writing

Wrote all of the dialogue in the game. The objective was to create an amusing experience for the players.

High Concept

A 2D action/puzzler about a video game sprite rebelling against the tyranny of the computer controlling it. 

About

My very first project at DigiPen.

Engine

Project Fun (C++)

Development

10 Weeks (2013)

Team

Death By Spike:

  • Max Van Ginneken // Sound Designer

  • Javier Quintero // Game Designer 

  • Alex Townsend // Programmer

 

 

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