top of page


  • Game Design

Came up with the original design for the game and its mechanics. I also oversaw and implemented much of it.

  • Level Design 

Designed all of the levels and their puzzles.

  • Writing

Wrote all of the dialogue in the game. The objective was to create an amusing experience for the players.

High Concept

A 2D action/puzzler about a video game sprite rebelling against the tyranny of the computer controlling it. 


My very first project at DigiPen.


Project Fun (C++)


10 Weeks (2013)


Death By Spike:

  • Max Van Ginneken // Sound Designer

  • Javier Quintero // Game Designer 

  • Alex Townsend // Programmer



bottom of page