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Contributions
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Game Design
Came up with the original design for the game and its mechanics. I also oversaw and implemented much of it.
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Level Design
Designed all of the levels and their puzzles.
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Writing
Wrote all of the dialogue in the game. The objective was to create an amusing experience for the players.

High Concept
A 2D action/puzzler about a video game sprite rebelling against the tyranny of the computer controlling it.

About
My very first project at DigiPen.

Engine
Project Fun (C++)

Development
10 Weeks (2013)

Team
Death By Spike:
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Max Van Ginneken // Sound Designer
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Javier Quintero // Game Designer
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Alex Townsend // Programmer
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