Came up with the original design for the game and its mechanics. I also oversaw and implemented much of it.
Designed all of the levels and their puzzles.
Wrote all of the dialogue in the game. The objective was to create an amusing experience for the players.
A 2D action/puzzler about a video game sprite rebelling against the tyranny of the computer controlling it.
My very first project at DigiPen.
Project Fun (C++)
10 Weeks (2013)
Death By Spike:
Max Van Ginneken // Sound Designer
Javier Quintero // Game Designer
Alex Townsend // Programmer