A game about mixing ingredients to create a monster to wreak as much havoc as possible.
A solo project for one of the 2D prototyping classes at DigiPen. The assignment was to make a game that generated in the player a sense of accomplishment.
4 Weeks (2013)
Came up with the original design of the game and mechanics.
Designed and balanced the Monster Creation system. In which each of the different ingredients adds a different quality to the monster and the players must figure out what these qualities are in order to accomplish 100% destruction.
Created all of the narrative in the game.
Zero Engine (Python)