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Key Features

  • Game Design

Came up with the original design of the game and mechanics.

  • System Design 

Designed and balanced the Monster Creation system. In which each of the different ingredients adds a different quality to the monster  and the players must figure out what these qualities are in order to accomplish 100% destruction.

High Concept

A game about mixing ingredients to create a monster to wreak as much havoc as possible.


A solo project for one of the 2D prototyping classes at DigiPen. The assignment was to make a game that generated in the player a sense of accomplishment.


Zero Engine (Python)


4 Weeks (2013)


Solo Project



  • Writing

Created all of the narrative in the game. 

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