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Came up with the original design of the game and mechanics.
Designed and balanced the Monster Creation system. In which each of the different ingredients adds a different quality to the monster and the players must figure out what these qualities are in order to accomplish 100% destruction.
A game about mixing ingredients to create a monster to wreak as much havoc as possible.
A solo project for one of the 2D prototyping classes at DigiPen. The assignment was to make a game that generated in the player a sense of accomplishment.
Zero Engine (Python)
4 Weeks (2013)
Created all of the narrative in the game.
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