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2013 DigiPen Awards: Best Freshman Game In a Pre-built Engine
Contributions
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Puzzle Design
Designed some of the game's assymetrical audiovisual puzzles.
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Player Interaction Balancing
Focused on balancing the interaction between players, which was particularly important in this game since one player could only see and the other could only hear.
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Level Design
Collaborated with the rest of the team on the Level Design.
High Concept
A cooperative asymmetrical sensory puzzle game, in which two players need to escape an abandoned hospital by using their senses.
About
One of my freshman-year team projects at DigiPen.
Engine
Unity (Javascript)
Development
10 Weeks (2013)
Team
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Alejandro Méndez // Designer
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Javier Quintero // Designer
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José Villegas // Designer
Team Blindfold
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