2013 DigiPen Awards: Best Freshman Game In a Pre-built Engine
Designed some of the game's assymetrical audiovisual puzzles.
Player Interaction Balancing
Focused on balancing the interaction between players, which was particularly important in this game since one player could only see and the other could only hear.
Collaborated with the rest of the team on the Level Design.
A cooperative asymmetrical sensory puzzle game, in which two players need to escape an abandoned hospital by using their senses.
One of my freshman-year team projects at DigiPen.
10 Weeks (2013)
Alejandro Méndez // Designer
Javier Quintero // Designer
José Villegas // Designer