Designed each of the levels in the game, giving particular thought to the pacing and intensity of the game, as well as the order and spacing between the introduction of each new mechanic.
Programmed a very basic AI for the game's antagonist. Allowing it to run through any level on its own by detecting the obstacles in its path and the player's position.
A new take on a familiar story, a game about a mushroom running away to avoid being eaten.
A solo project for one of the 2D prototyping classes at DigiPen. The assignment was to make a game that generated in the player a sense of physical challenge.
Zero Engine (Python)
4 Weeks (2013)