Key Features

  • Creating Character Controller

Wrote the physics-based character controller with additive jump to make movement feel smooth and to make platforming easier.

  • Enemy AI

Wrote the AI for the enemies in the game. It is made using state machines and has a focus on feedback, above else. This makes the enemies feel beetter to fight because the player is always able to tell what state the enemies are currently in as well as what they'll be doing next.

High Concept

A third-person action game about a hero made of music, fighting his way through the levels of a tower.

About

One of the solo projects I made during my Junior year at DigiPen

Development

13 weeks

Engine

Unity  (C#)

Team

Solo Project

 

  • Creating the Combat System.

Wrote the combat system and balanced the values for each of the attacks for the player and the enemies.

© 2012 - 2020 by Javier Quintero