Creating Character Controller
Wrote the physics-based character controller with additive jump to make movement feel smooth and to make platforming easier.
Wrote the AI for the enemies in the game. It is made using state machines and has a focus on feedback, above else. This makes the enemies feel beetter to fight because the player is always able to tell what state the enemies are currently in as well as what they'll be doing next.
A third-person action game about a hero made of music, fighting his way through the levels of a tower.
One of the solo projects I made during my Junior year at DigiPen
Creating the Combat System.
Wrote the combat system and balanced the values for each of the attacks for the player and the enemies.